A guide to the file format used by Vyking
As we are using the native graphics engines for both iOS and Android, SceneKit and SceneForm respectively, we will use .glb files for android and .usdz files for iOS. However, for the purpose of simplicity you will only have to deal with the production and import of .glb files. Vyking Studio automatically manages the conversion of .glb to .usdz behind the scenes.